OMEGA
2.0.0
  • Installation
  • Usage
  • OMEGA geometry
  • Selecting the optimal projector
  • Choosing the optimal implementation
  • OpenCL vs. CUDA vs. CPU
  • Algorithm info
  • Preconditioners
  • Data/artifact corrections
  • Using your own source/detector coordinates or list-mode data
  • Features
  • Useful links
  • Modifying OMEGA source code
OMEGA
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